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Case Studies
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Designing trustworthy mission-critical systems
Designing trustworthy mission-critical systems
Designing trustworthy mission-critical systems
I started at WCPX-TV (CBS) in Orlando, wrangling on-air graphics during hurricanes when clarity on screen was a lifeline. Since then, I’ve chased that same clarity through complex products in games, live services, and emerging tech. I’ve worked with cross-functional teams to shape UX and design systems for products used by millions of people. Today I’m a Product Designer & Creative Technologist who turns messy ambitions into accessible, buildable products.
I started at WCPX-TV (CBS) in Orlando, wrangling on-air graphics during hurricanes when clarity on screen was a lifeline. Since then, I’ve chased that same clarity through complex products in games, live services, and emerging tech. I’ve worked with cross-functional teams to shape UX and design systems for products used by millions of people. Today I’m a Product Designer & Creative Technologist who turns messy ambitions into accessible, buildable products.
I started at WCPX-TV (CBS) in Orlando, wrangling on-air graphics during hurricanes when clarity on screen was a lifeline. Since then, I’ve chased that same clarity through complex products in games, live services, and emerging tech. I’ve worked with cross-functional teams to shape UX and design systems for products used by millions of people. Today I’m a Product Designer & Creative Technologist who turns messy ambitions into accessible, buildable products.
Designing trustworthy mission-critical systems
I started at WCPX-TV (CBS) in Orlando, wrangling on-air graphics during hurricanes when clarity on screen was a lifeline. Since then, I’ve chased that same clarity through complex products in games, live services, and emerging tech. I’ve worked with cross-functional teams to shape UX and design systems for products used by millions of people. Today I’m a Product Designer & Creative Technologist who turns messy ambitions into accessible, buildable products.
$2B+
Revenue Impact
$2B+
Revenue Impact
$2B+
Revenue Impact
$2B+
Revenue Impact
100M+
Users Reached
100M+
Users Reached
100M+
Users Reached
100M+
Users Reached
$8M+
Secured by Demos
$8M+
Secured by Demos
$8M+
Secured by Demos
$8M+
Secured by Demos
13
Products Shipped
13
Products Shipped
13
Products Shipped
13
Products Shipped
Creative
UX Design, Product Design, Accessibility & Inclusive Design
Collaboration
Systems Thinking, Mentorship, Product Strategy
Technology
Spatial Computing, Generative AI, Web Platforms & CMS
Design
Figma, Framer, Photoshop, Illustrator, After Effects, Blender
Immersive
Unreal Engine, Ableton Live, TouchDesigner, Control Systems (MIDI, OSC, CV)
Prototyping
Python (creative), Lua (games), React (design systems), HTML/CSS
Graphics-only
Visual Samples, Design and Art Gary Boodhoo, unless credited otherwise
Visual Samples, Design and Art Gary Boodhoo, unless credited otherwise
Visual Samples, Design and Art Gary Boodhoo, unless credited otherwise
Visual Samples, Design and Art Gary Boodhoo, unless credited otherwise

KUX0610 Spatial UI mockup • ZOS

Case file management UI • Kestrel (preproduction) • ZOS
KUX0820 Weapon stats mockup • ZOS
Holo-app spatial UI • ZOS

Mapping indoor assets • Pinpoint • Iveda Systems

Streamlining search workflows • Pinpoint • Iveda Systems

Gameplay wireframe • Pokémon TCG Online • The Pokémon Company

Roster screen design system • Madden NFL • EA Sports

Menu system, portrait aspect, ESO • ZOS

Drone waypoint monitor • AR/SmartGlass project • ODG

Wrist menu sketch • VR project • RedPillVR

Wrist menu wireframe • VR project • RedPillVR

Wrist menu mockup • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization Spatial mockup • VR project • RedPillVR
Unreal Engine prototype for an immersive projection-mapping system in the CineChamber, Grand Theater (SF)

KUX0610 Spatial UI mockup • ZOS

Case file management UI • Kestrel (preproduction) • ZOS
KUX0820 Weapon stats mockup • ZOS
Holo-app spatial UI • ZOS

Mapping indoor assets • Pinpoint • Iveda Systems

Streamlining search workflows • Pinpoint • Iveda Systems

Gameplay wireframe • Pokémon TCG Online • The Pokémon Company

Roster screen design system • Madden NFL • EA Sports

Menu system, portrait aspect, ESO • ZOS

Drone waypoint monitor • AR/SmartGlass project • ODG

Wrist menu sketch • VR project • RedPillVR

Wrist menu wireframe • VR project • RedPillVR

Wrist menu mockup • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization Spatial mockup • VR project • RedPillVR
Unreal Engine prototype for an immersive projection-mapping system in the CineChamber, Grand Theater (SF)

KUX0610 Spatial UI mockup • ZOS

Case file management UI • Kestrel (preproduction) • ZOS
KUX0820 Weapon stats mockup • ZOS
Holo-app spatial UI • ZOS

Mapping indoor assets • Pinpoint • Iveda Systems

Streamlining search workflows • Pinpoint • Iveda Systems

Gameplay wireframe • Pokémon TCG Online • The Pokémon Company

Roster screen design system • Madden NFL • EA Sports

Menu system, portrait aspect, ESO • ZOS

Drone waypoint monitor • AR/SmartGlass project • ODG

Wrist menu sketch • VR project • RedPillVR

Wrist menu wireframe • VR project • RedPillVR

Wrist menu mockup • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization Spatial mockup • VR project • RedPillVR
Unreal Engine prototype for an immersive projection-mapping system in the CineChamber, Grand Theater (SF)

KUX0610 Spatial UI mockup • ZOS

Case file management UI • Kestrel (preproduction) • ZOS
KUX0820 Weapon stats mockup • ZOS
Holo-app spatial UI • ZOS

Mapping indoor assets • Pinpoint • Iveda Systems

Streamlining search workflows • Pinpoint • Iveda Systems

Gameplay wireframe • Pokémon TCG Online • The Pokémon Company

Roster screen design system • Madden NFL • EA Sports

Menu system, portrait aspect, ESO • ZOS

Drone waypoint monitor • AR/SmartGlass project • ODG

Wrist menu sketch • VR project • RedPillVR

Wrist menu wireframe • VR project • RedPillVR

Wrist menu mockup • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization feature design • VR project • RedPillVR

Avatar customization Spatial mockup • VR project • RedPillVR
Unreal Engine prototype for an immersive projection-mapping system in the CineChamber, Grand Theater (SF)
Case Studies
Articles
My clients and colleagues trust me to deliver powerful, human-centered work
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.
Matt Firor
Studio Director, ZeniMax Online Studios
Gary is an immensely talented designer UX / UI designer that I have had the privilege to work with over many years, including foundational work on the User Experience for Elder Scrolls Online, as well as other games in development and our web portal at ZeniMax Online Studios. He is professional, on-time and a joy to work with. Highly recommended.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Nicholas Konkle
Game Director, Riot Games
I would certainly recommend Gary as a UX designer who can tell a team what they need to do to build the foundation, and then follow that team through the entire building process. He's also brings a very unique style to team-dynamics that is both entertaining and valuable, and was often a big driver of attention to detail for an entire team.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.

Paul Sage
CEO, Ruckus Games
I personally feel Elder Scrolls Online is the best MMO on the market for a console largely due to how well the game handles user input. Gary was key to that effort.
Steve Johnston
Formerly Creative Director, The Golf Channel
Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.
Steve Johnston
Formerly Creative Director, The Golf Channel
Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.
Steve Johnston
Formerly Creative Director, The Golf Channel
Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.
Steve Johnston
Formerly Creative Director, The Golf Channel
Gary is a total pro and an extremely talented designer. He brings deep experience and a passion for strong design to every project he's involved with. He is extremely well-versed in overall branding, creative strategies and in the technology it takes to execute those designs in all aspects of any production process. I look forward to the day when we'll be back on the same team working together. I recommend him completely.

Mark Bartlett
Senior Producer, Grinding Gear Games
I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett
Senior Producer, Grinding Gear Games
I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett
Senior Producer, Grinding Gear Games
I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.

Mark Bartlett
Senior Producer, Grinding Gear Games
I have worked with Gary twice now, both at Real U in Singapore and at ZeniMax Online Studios (ZOS) in Maryland. Because of how incredibly good he was at Real U while working on Otherland, I recruited him to come to ZOS and help work on the Elder Scrolls Online.
Alex Le
Formerly EVP and Head of Product, Reddit
It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.
Alex Le
Formerly EVP and Head of Product, Reddit
It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.
Alex Le
Formerly EVP and Head of Product, Reddit
It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.
Alex Le
Formerly EVP and Head of Product, Reddit
It's obvious from Gary's portfolio that he can make anything look great. What makes him unique is the intelligence with which he approaches his design work, and how he interfaces with a team. Gary is thoughtful, empathetic and passionate about his mission. He understands users, and even better, he understands the people who he works with. Gary is a designer's designer.
Gary Boodhoo
Product Designer • Creative Technologist | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco | v3.3
Let's Connect
Here's My Resume
Gary Boodhoo
Product Designer • Creative Technologist | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco | v3.3
Let's Connect
Here's My Resume
Gary Boodhoo
Product Designer • Creative Technologist | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco | v3.3
Let's Connect
Here's My Resume
Gary Boodhoo
Product Designer • Creative Technologist | Contact gboodhoo at gmail | Site Design Gary Boodhoo ©2025 | Made in San Francisco | v3.3
Let's Connect
Here's My Resume












